A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...
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Updated
Mar 15, 2026 - JavaScript
A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...
a playground for making 3D art with lisp and math
EOS RPC Adapter implementation for Java
A recursive screen-space algorithm to render SDFs
Curvature-directed lines for conveying the shape of 3D SDF surfaces in a perceptually optimal manner
Multi-channel signed distance field generator fork that offers a C API
Raytracing with signed difference functions in Augmented Reality
An implementation of WebGL shaders using distance functions to generate patterns of rings, sectors and 4 combinations of these patterns.
Real-time ray-marched volumetric renderer with procedural clouds, soft shadows, and SDF-based sphere tracing.
SDF renderer based on rust-gpu, vulkan, spirv-patcher and the miniSDF language
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