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A sample project designed to demonstrate advanced C# coding practices and architectural expertise in Unity. This showcase serves as a practical example of my ability to build scalable and maintainable gameplay systems using SOLID principles and key design patterns.
RTS - real-time strategy sample game project. Here are all the necessary scripts and prepared settings for controlling the camera, selecting and destroying objects, units movements, building placement and much more.
Unity project that shows the general configuration of the movement and control of a character and the basic intelligence of an enemy, including patrolling, chasing and listening.