A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.
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Updated
Sep 5, 2024 - C#
A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.
The code for a short tutorial on procedural animations and how to create them thanks to the Animation Rigging package in Unity/C# (available in text format).
Motion, deformation, IK.
All the things I've learnt in Unity 3D go here. Currently focusing on animation rigging, Shader Graph, lighting, procedural generation.
A desicion making game about Healthy food for children
Work made for Virtual Reality class 2018/2019
A Unity project made during my game development specialization, intended to show mastery of the topics we covered during the first period
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