🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
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Updated
Nov 2, 2024 - C++
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal
polarPcolor draws a pseudocolor plot in polar coordinates with a polar grid.
ChartQt is a charting library written in C++ focusing on performance. It uses the Qt libraries but has a dedicated rendering system running on top of QtQuick which gives it great performance and a wide platform support, being able to use any of the 3D rendering APIs OpenGL, Vulkan, Direct3D and Metal. Still in early development.
Source code for the titleless game I was making in C++.
Hydra is a RHI which utilizes both Vulkan and DirectX 12 to deliver high-performance graphics and efficient resource management.
Collating the data on the Renewable Heat Incentive scheme, and presenting it in a more readable format.
The project is composed of an editor and engine part. The editor and the high-level interface of the engine are only just beginning. For the moment, the project is not sufficiently successful to be able to simply prototype.
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