MarioPPO implementation uses the TensorFlow machine learning platform
-
Updated
Mar 27, 2023 - Python
MarioPPO implementation uses the TensorFlow machine learning platform
This code repository contains the implementation of Q-Learning agent for Mountain Car game. It is part of the lab exercise for the COSC-604 Artificial Intelligence course for masters students at Khalifa University.
Using a Deep Q Network(DQN) to play Atari Breakout
Snake game reinforcement learning
A simple implementation of the Proximal Policy Optimization (PPO) algorithm using Pytorch.
Deep Reinforcement Learning based Rubik’s Cube solver written in JAX, Haiku and RLax. Developed a custom environment supporting cubes of variable size. Currently developing support for DQN, QR-DQN and PPO.
Reinforcement Learning using OpenAI Gym MountainCar Environment
Try out various methods of Reinforcement Learning to automate SnakeGame
Self Training Sneak Game with Reinforcement Learning
[ ❌ Deprecated] A reinforcement learning environment, in which the agent learns to navigate and drive a car (ackermann steering) to a goal position.
Classic RL control algorithm implementations found in Sutton and Barto book.
Reinforcement Learning Using OpenAI Gym
Repository of Reinforcement Learning projects done during the course @sapienza
Reinforcement Learning (COMP 579) Course Project
Implementations of common (vanilla) reinforcement learning algorithms from Sutton & Barto.
Python implementation of the Q Learning algorithm with the DDQN trick on OpenAI's version of the cart-pole problem
Add a description, image, and links to the reinforcement-learning topic page so that developers can more easily learn about it.
To associate your repository with the reinforcement-learning topic, visit your repo's landing page and select "manage topics."