Raymarching shader toolkit for TouchDesigner
-
Updated
Jun 11, 2025 - Python
Raymarching shader toolkit for TouchDesigner
Ray Marching with python
INCENDIUM is a 4kb intro, featuring 3D fluid simulation and music done with WebGPU compute shaders
A TouchDesigner framework for constructing raymarching shaders using COMP networks.
A Python ray tracer rewritten in C++11. Performance tests with PyPy.
Ray marching algorithm for ray casts. Implemented in Pygame.
Currently trying to estimate the distance function of an object using a neural network.
Accelerated Ray Marching Implementation of HashNeRF
Perform Differentiable Volume Rendering: Ray sampling from cameras, Point sampling along rays. Optimizing a basic implicit volume, Optimizing a Neural Radiance Field.
Visualization of the performance metrics gathered in Unity using the Performance Testing Extension
Add a description, image, and links to the raymarching topic page so that developers can more easily learn about it.
To associate your repository with the raymarching topic, visit your repo's landing page and select "manage topics."