Raymarching shader toolkit for TouchDesigner
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Updated
Sep 3, 2025 - Python
Raymarching shader toolkit for TouchDesigner
INCENDIUM is a 4kb intro, featuring 3D fluid simulation and music done with WebGPU compute shaders
Ray Marching with python
A TouchDesigner framework for constructing raymarching shaders using COMP networks.
A set of plug-ins for Autodesk Maya that displays signed distance functions (implicit surfaces) in the viewport in real-time.
Ray marching algorithm for ray casts. Implemented in Pygame.
A Python ray tracer rewritten in C++11. Performance tests with PyPy.
Accelerated Ray Marching Implementation of HashNeRF
Perform Differentiable Volume Rendering: Ray sampling from cameras, Point sampling along rays. Optimizing a basic implicit volume, Optimizing a Neural Radiance Field.
Currently trying to estimate the distance function of an object using a neural network.
Visualization of the performance metrics gathered in Unity using the Performance Testing Extension
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