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A collection of Programming 4 lab projects from the fourth semester at Howest DAE (2024). Focused on software and game programming patterns, modular code architecture, and advanced C++ memory and design practices — bridging the gap between academic projects and professional game development.
Programming 4 final project: Q*bert arcade remake using Minigin. Implements the first three levels with pixel-perfect accuracy, AI and enemy behavior, applying Programming 4 concepts and game programming patterns. Engine/game logic split via static library.