Forward and Inverse Kinemactics of a manipulator in 2D (plane) and 3D (space)
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Updated
Nov 6, 2017 - C++
Forward and Inverse Kinemactics of a manipulator in 2D (plane) and 3D (space)
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Mirrored implementations of polygon clipping/CSG/operations algorithm, in C (original, by Martínez et al) and ActionScript3 (port, by Mahir Iqbal)
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