Beginner-friendly textbook for designing embedded system applications on Arm Cortex-M with hands-on IoT projects (educational)
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Updated
Jun 16, 2025
Beginner-friendly textbook for designing embedded system applications on Arm Cortex-M with hands-on IoT projects (educational)
Open-source PBML (Points, Badges, Milestones, Leaderboards) Gamification Platform inspiring Stackoveflow
Wipro Pre Joining Program using Project Based Learning
Introductory project-based book for learning micro:bit physical computing and Python (educational)
Project-based micro:bit computing course using MakeCode to teach programming, sensors, and IoT (educational)
Course materials for learners to build autonomous cars and smart cities using micro:bit and Arm-based IoT robotics (educational)
The website is a comprehensive online platform dedicated to showcasing the events organized by the Events Committee at a college. It serves as a central hub for students and participants to explore, register for, and engage with various events hosted by the committee throughout the academic year.
GCSE-aligned MicroPython course for programming the micro:bit through project-based learning (educational)
Project-based curriculum for teaching Arduino, IoT, and data science across secondary school levels (educational)
The Stock Market Management System is a Python application designed to simulate and understand working of Stock market
Introductory project-based book for learning physical computing and IoT with Arduino MKR (educational)
Hello Idea (チャレキャラ2018 優秀賞)
MAGNET 🧲 is a web-based recommendation system designed to assist students in Jurusan Teknologi Informasi Politeknik Negeri Malang to finding the most suitable internship opportunities. By integrating decision-making methods such as ROC and MULTIMOORA, MAGNET provides data-driven support to help students make informed internship choices.
Project-based curriculum for teaching physical computing, IoT, and ML with Arduino across secondary school levels (educational)
Project-based computing curriculum for international schools (Grades 5–7) using micro:bit and MicroPython (educational)
Eleventh is a turn-based card game inspired by FIFA’s Ultimate Team cards and the strategic style of Soccer Manager. This Project was intended for the TEC502 Concurrency & Connectivity's Problem Based Learning.
A community management app designed for Indonesia’s RT/RW system, helping residents and local leaders manage administration, finances, events, and daily neighborhood tasks.
A create-share-learn cyclic course for students in Okinawa, Japan
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