Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
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Updated
Dec 20, 2019 - C#
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.)
BrainAI is a set of helper classes to add AI to your game.
A star 3d pathfinding in 3d voxel environment in Unity3d
🐾 Super fast Pathfinder derived from AStar algorithm
A Pokemon Battle Simulator game built in Unity 2021, implementing 4 AI Algorithms
A project for visualising working of the A* algorithm made in "Unity".
Triangulated Polygon A-star is a pathfinder for two-dimensional triangulated polygons.
Unity pathfinding visualization with web app demo. Can be used for educational purpose.
This repository provides a C# solution to the classic Knight's Tour problem using the backtracking algorithm. It supports customizable chessboard sizes and starting positions, offering a practical example of recursion and backtracking in problem-solving.
Missile reaching a target using several pathfinding methods
Configurable, lightweight A* pathfinder library. Unity support.
*** IN PROGRESS *** - Path Finding Algorithm Project in C#
A small game AI simulation of the good ol' Johnny Castaway screensaver. Johnny is stranded on an island and as the days go by Johnny gets tired and hungry, in which case Johnny will decide between eating or sleeping based on fuzzy logic and then uses A* pathfinding to find berries or to his tent.
Automated Order Warehouse Recommendation System
Librería para poder implementar A* en tus proyectos hechos en Unity
Unity Pathfinders Visualized is a Unity project that visualizes fundamental pathfinding algorithms. It features Breadth-First Search (BFS) for efficient pathfinding in unweighted graphs, Depth-First Search (DFS) for deep exploration useful in maze generation, and Swarm Pathfinding, an alternative approach inspired by swarm behavior.
A simple clone of Anno 1503 in Unity with custom pathfinding
WinForms application demonstrating several common path finding algorithms traversing a 2D maze.
A* in Unity if you need to do it yourself
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