Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
cplusplus
glsl
reimplementation
skeletal-animation
glsl-shaders
skinning
linear-blend-skinning
dual-quaternion-skinning
disney-research
optimised-centres-of-rotation
le-and-hodgins
-
Updated
Jul 24, 2023 - C++