View-dependent stereo (off-axis projection) in Unity.
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Updated
Nov 14, 2024 - C#
View-dependent stereo (off-axis projection) in Unity.
Lightweight and simple off-axis camera package for Unity, Allowing to create portals, mirrors, and non-euclidean feeling in your games
Align any plane to sensor plane without moving camera position
A window into 3D rendered worlds
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