Pool and reuse collections and other object types to minimize memory allocation/garbage collection.
-
Updated
Dec 1, 2018 - C#
Pool and reuse collections and other object types to minimize memory allocation/garbage collection.
A Unity example using Zenject (DI), object pool with factory pattern and runtime settings with ScriptableObjects
A generic, concurrent, portable and flexible Object Pool for the .NET Framework.
Common Utility (exception handling, pooling object & flexible threading mechanism)
Object Pooler interactive demo scenes for the Unity Asset Store
Sample implementation of some design patterns in C++ language
A simple tool for working with a pool of objects for Unity
Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.
Fast, optimized and pool based url package inspired from "net/url" written in Go
An object pooling implementation in GML for Game Maker Studio 2.3+
Design pattern
A flexible Object Pool that trims the pool down to the specified max size after a specified delay.
Java Interview Prep Programs
Simple implementation of object pooling for Corona.
Car controller and basic environment
All the design patterns which i know
Repository with an example of using the "Object Pool" pattern
Add a description, image, and links to the objectpool topic page so that developers can more easily learn about it.
To associate your repository with the objectpool topic, visit your repo's landing page and select "manage topics."