This package contains a set of services to ease the development of a basic game architecture
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Updated
Nov 15, 2024 - C#
This package contains a set of services to ease the development of a basic game architecture
Unity HTFramework, a rapid development framework of client based on Unity.
The Unity object pooling can load and cache all objects inherited from UnityEngine.Object, and can easily expand the loading method, such as loading objects from AssetBundle. And contains CommonPool to cache other type objects.
A simple tool for working with a pool of objects for Unity
Fast object pool for Unity
Object pooling system for Unity.
Common Utility (exception handling, pooling object & flexible threading mechanism)
A test project for a Playclapp Studio.
Design pattern code for C# and Unity project develop.
Unity自带对象池API教程。
Repository with an example of using the "Object Pool" pattern
DEPRECATED - USE SEPARATE REPOSITORIES FOR EACH ASSET NOW
A Unity example using Zenject (DI), object pool with factory pattern and runtime settings with ScriptableObjects
A library of unity core components and scripts that can be reused across multiple unity projects.
This package is an implementation of the Object Pool design pattern made for Unity. It contains the traditional implementation of the design pattern, but also a more specialized implementation dealing with how GameObjects are instantiated, maintained and destroyed.
All the design patterns which i know
基于Unity的对象池实现,用来优化场景中频繁创建的对象,使得系统性能提升
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