Nanite-style virtualized geometry renderer on DirectX 12
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Updated
Aug 21, 2026 - C++
Nanite-style virtualized geometry renderer on DirectX 12
A Godot 4.2 project implementing mesh streaming and chunk based LODs.
Tool in UE5 for creating ArchVis Applications. Utilizes Nanite, Lumen, and Pixel Streaming for high-end graphics with low impact on performance.
Continuous level of detail Vulkan ray tracing demo
A console application for creating virtual meshes using the Nanite workflow (WIP)
Zero-alloc, mmap-backed AI proxy engine. Classifies video generation prompts across 8 dimensions, routes to the cheapest capable provider. Built on steady + nanite.
Four hand-modelled environment packs for Unreal Engine 5.8 — catalogue page, specs, and every Fab review round including the rejections.
A GPU-driven game engine written in Rust, with meshlet-based rendering and an editor.
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