ChatArena (or Chat Arena) is a Multi-Agent Language Game Environments for LLMs. The goal is to develop communication and collaboration capabilities of AIs.
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Updated
May 27, 2024 - Python
ChatArena (or Chat Arena) is a Multi-Agent Language Game Environments for LLMs. The goal is to develop communication and collaboration capabilities of AIs.
VMAS is a vectorized differentiable simulator designed for efficient Multi-Agent Reinforcement Learning benchmarking. It is comprised of a vectorized 2D physics engine written in PyTorch and a set of challenging multi-robot scenarios. Additional scenarios can be implemented through a simple and modular interface.
TapeAgents is a framework that facilitates all stages of the LLM Agent development lifecycle
A platform for developers to simulate collaborative research activities
本项目为Generative Agents项目的重构+深度汉化版本,旨在为中文用户提供一个利于维护的基础版本,以便后续实验或功能拓展。
PyTorch implementation for Social-LSTM, which is built to predict multi-vessel trajectories.
Multi agent simulation code for 2×2 Game on complex network
Multi-Agent Simulation of Collective Behavior (Pedestrian Crowd)
A lightweight Python-based 3D network multi-agent simulator. Uses a cell-based congestion model. Calculates risk, loudness and battery capacities of the agents. Suitable for 3D network optimization tasks.
A Multi-Agent Simulation Framework and Analysis of the IOTA Tangle - Python implementation and PDF of M.Sc. thesis, Imperial College London
Beer Game implemented as an OpenAI gym environment.
JAX Multi-Agent RL, Neuro-Evolution, and A-Life Library
Reinforcement Learning for Unmanned Airial Vehicles
Master mind Board Game implemented in Python
A swarm simulator that uses client-server architecture with socket communication to implement swarm algorithms
Multi-Agent Grid Environment (MAGE)
Détection d'un blob dans une image ainsi que détection des comprimés de nourriture. Simulation d'un blob dans PyGame à travers un système multi-agents à connaissance partagée.
Stock Exchange Simulator
Multi-agent collaboration using Reinforcement Learning
Adversarial search algorithms, including Minimax, Alpha-Beta Pruning, and Expectimax, to create an agent that competes against another in a map-based game environment.
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