Motion Matching implementation for Unity
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Updated
Apr 24, 2026 - C#
Motion Matching implementation for Unity
Unreal Engine 5 Motion Matching Sample REPLICATED
Open source C++ 3D game engine
Official Code for the SIGGRAPH Asia 2025 paper "Environment-aware Motion Matching"
Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"
Motion matching enables characters to smoothly transition between animations by finding the best matching pose and trajectory from an extensive database, without the need to create state machines.
An open source C++ rewrite of unreal's motion matched animation sample project.
Shove, takedown and tackle for Narrative Pro characters. Paired animations, ragdoll knockdown and a motion-warped approach, driven by pose search. Drop-in NP_ add-on.
Research publication appendix including source code and design files to create designerly lamps that can be controlled through motion matching interaction with a smartwatch.
Unreal Engine runtime debugger for Motion Matching selections and Blend Stack playback inputs.
UE5 C++ action RPG gameplay architecture: GAS combat, StateTree AI, Motion Matching, and data-driven systems
Data-driven motion matching locomotion for Unity: offline mocap bake pipeline, Burst-compiled weighted search with gait phase, PlayableGraph runtime, and an integrated editor window with recording, ghost replay and a search benchmark.
This repository will containg mostly text about Motion Matching implemented in Unreal Engine
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