The Official Mixed Reality Framework for Unity
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Updated
Feb 12, 2023 - C#
The Official Mixed Reality Framework for Unity
ANTz immersive 3D data visualization engine
C#, Unity, HoloLens 2, AR, MRTK2, UWP, HoloLens 2 Emulator
Sample Unity project for using TLabWebView (3D web browser / 3D WebView plugin) with Mixed Reality Toolkit in OculusQuest
An XR demo that lets Users interact with AR props in the real world. Using Azure Spatial Anchors and Photon Networking, users in the real world can see each other interacting with AR objects in real time, in the same position.
Mixed Reality Robot Control for the Microsoft HoloLens 2 and HP Reverb G2 using the MRTK for Unity
Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.
An example application for HoloLens 2 showcasing some capabilities of the Mixed Reality Toolkit (MRTK) for Unity. The application allows playing Tic Tac Toe in augmented reality.
All code to support the reproducibility of the paper 'Natural User Interface in Augmented Reality to Control Spot'
A HoloLens 2 application used for tracking connections during lab exercises at the Laboratory of Electromechanical Energy Conversion, University of Patras
A boilerplate for the development of MRTK applications with Unity
VRWall is a set of applications to build some Virtual Reality high resolution display Wall. We build a Unity application configured to use Hololens 2 MR headset. We will generalized it to other XR smart glasses. Users have some multiple resolutions and layers configuration scripts with X11VNC servers.
The application should implement real-time or user-created maps and visualize content, such as moving vehicles, people (or animals), points of interest etc. For example: a tactical military sandbox, an interactive park map, a guide map of an airport, etc.
This repository is a fork for the legacy Mixed Reality Toolkit (MRTK) v2. It contains fixes to any small issues found while using MRTK v2
Easily collect subjective measures in AR environments optimized for HoloLens.
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