Easy to use high performance Network library for Unity 3d
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Updated
Aug 21, 2026 - C#
Easy to use high performance Network library for Unity 3d
Team-Capture - A multiplayer FPS game, inspired by games like Quake and TF2. Done in Unity
Self-contained proximity voice chat solution for Unity with easy setup and support for many networking libraries. Not affiliated with Meta Platforms, Inc!
OpenMMO - Groundwork
WebSocket Server and client for unity designed for Mirror Networking
A wrapper for Mirror Networking that adds easy VR support.
Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.
A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking
Death Match 3D is a Multiplayer FPS Game made using Unity and Mirror Networking
Example project for Unity that demostrates NodeLS in action.
Very rudimentary STUN client written in C# based on RFC8489
A transport for Mirror Networking using Epic Online Services to provide free P2P services.
Raycast Lag Compensation System for the Unity Game Engine
Template for a multiplayer game
Wovencore NetworkManager (Mirror)
A demo project that added Addressables Scene Management support to Mirror Networking.
A repository containing authenticators for Mirror Networking, provided along with my book on creating multiplayer games in Unity using Mirror.
Multiplayer Game of Gin Rummy made with Unity and Mirror
A hide-and-seek LAN multiplayer game with cars made with Unity and Mirror Networking for the Global Game Jam 2021
Unity Multiplayer: Mirror Networking is a Mirror Networking learning project in Unity3D. I cover the client-server model, LAN, using Steam API, and more. I have been studying Unity Multiplayer: Intermediate C# Coding & Networking course on Udemy.
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