A strong chess engine made in c++
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Updated
Nov 30, 2024 - C++
A strong chess engine made in c++
A tic tac toe game with an AI opponent using minimax algorithm and alpha-beta pruning
A C++ project in which you can play chess against an AI that uses alpha-beta pruning to predict the optimal move.
🎮 使用α-β剪枝(Alpha-beta-pruning)的极小极大算法(Minimax-algorithm)实现的井字棋(一字棋、tic-tac-toe)游戏。
A set of AIs for the 2048 tile-merging game. Includes an expectimax strategy that reaches 16384 with 34.6% success and an ML model trained with temporal difference learning.
An impossible-to-beat tictactoe ai that uses the minimax algorithm. Made using flutter.
A full featured chess engine designed to fit in an embedded environment, using less than 2K of RAM!
Tic-Tac-Toe game implemented in C++ with Minimax algorithm and Alpha-Beta Pruning!
TicTacToe Game using minimax algorithm
A c++ program to play tic-tac-toe with minimax tree. Try to beat and it ;-)
An unbeatable Tic-Tac-Toe Artificial Intelligence in C++, featuring the Minimax algorithm with Alpha-Beta pruning and visualized move tree traversal
Examples that use famous MiniMax, AlphaBeta, and A* (A-star) algorithms
WIP UCI chess engine written in C++
A bot to play Tic-Tac-Toe using the Minimax Strategy.
The purpose of this project is to use the Minimax Algorithm in order to play against the computer, or you may play against another human and test your skills.
This is an implementation of the minimax algorithm in c++ that is use in a game of tictactoe
A tic tac toe game implementation using Minimax algorithm on wxWidgets 3.0.3 API
Tic Tac Toe using OpenGL
Connect Four with Alpha Beta Pruning (VC++ and ClanLib)
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