A game engine that supports high performance 3d graphics physics and sound
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Updated
Feb 3, 2021 - C++
A game engine that supports high performance 3d graphics physics and sound
Foundational Data types that enforce no opinions on how to build games and provide many facilities that complex games need. This largely avoids graphics and physics, but provides tools like the SortedVector, CountedPtr and HashedString classes.
Testing Tools used in the Mezzanine.
All of the parts of the Mezzanine that need to be handled prior to the real build, like compiler options and platform detection.
A tool to aid in cleaning up mezzy repos or working with mezzy repos.
A collection of local filesystem access and query utilities.
This is a sample Package to copy when creating a new Jagati packge for use in the Mezzanine.
This library is an option backend to the serialization API built into the Mezzanine foundation.
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