基于Bert-VITS2做的表情、动画测试. Animation testing based on Bert-VITS2.
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Updated
Aug 6, 2025 - Python
基于Bert-VITS2做的表情、动画测试. Animation testing based on Bert-VITS2.
Phiz is a tool that allows you to perform facial motion capture from any device and location.
A python script to modify the metahuman rig into a new one for Maya. (deprecated)
Emotionally responsive Virtual Metahuman CV with Real-Time User Facial Emotion Detection (Unreal Engine 5).
Browser-native 3D digital human engine with voice, vision & dialogue. Zero-config, offline-ready AI avatar platform. | 浏览器原生 3D 数字人引擎,支持语音、视觉与对话。零配置、离线可用的 AI 虚拟人平台。
This guidance helps game developers automate the process of creating a non-player character (NPC) for their games, and associated infrastructure, that leverage Unreal Engine MetaHuman, Large Language Models Operations (LLMOps), and generative AI to improve NPC conversational skills.
🤖 Enhance your games by transforming NPCs into distinctive characters with evolving personalities and memories using the AI Character Engine.
Fix MetaHuman Foot IK issues after retargeting from Manny in Unreal Engine 5. Step-by-step guide with IK Rig, Control Rig, and Animation Blueprint fixes.
Companion AI — A real-time UE5 embodied AI system where conversation becomes body language through contextual gesture selection, animation direction, and MetaHuman presence.
Chat in real time with a customized digital character using only your web browser
EduTutor.AI — Slovak AI tutor with 3D MetaHuman avatar (voice loop, RAG, cross-session memory). APVV grant 09I05-03-V04-00072.
본 프로젝트는 '2025 Unreal Challenger : 빛과 그림' 제출용으로 처음으로 제작해본 시네마틱 영상입니다. 메타휴먼(MetaHuman) 및 페이스 트래킹을 활용한 정교한 감정 연출과 루멘(Lumen) 기반의 다이내믹 라이팅 설계를 통해 시각적 서사를 완성했습니다. Udemy의 전문 시네마틱 과정을 통해 습득한 Sequencer, Lighting, Animation 파이프라인을 실무 수준으로 적용한 작업물입니다.
A concurrent, closed-loop biomechanical homeostasis simulation. Integrates PID-controlled hydraulics, pH-responsive metabolic models, and RAID-1 synaptic neurogenesis
EduTutor.AI desktop release assets (.exe + UE5 zip). Source is in princeofwellness/edotutor (private).
Game protoype to keep your character calm as the panic builds.
UE5.6 sandbox exploring MetaHuman character integration with Pixel Streaming 2, Live Link facial animation, and StateTree AI behaviour.
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