Highly customizable library for procedural world generation based on real map data
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Updated
May 16, 2019 - C++
Highly customizable library for procedural world generation based on real map data
Reduce the burden of mathematics when playing OpenSCAD
Feature complete classic L-System library (branching, context sensitive, parametric) & multi-purpose modern L-System/LSystem implementation that can take javascript functions as productions. It is not opinionated about how you do visualisations.
An open source python version of the Lindenmayer Systems.
A browser implementation of StructureSynth with more primitives, non-uniform scaling of all primitives and object export for extrenal rendering
L-System/LSystem component for A-Frame to draw 3D turtle graphics. Using Lindenmayer as backend.
openFrameworks addon that implements most of the string rewriting grammars described in the book "The Algorithimic Beauty of Plants"
draw Lindenmayer (L-Systems) recursive graphics
LSystem demonstration for Unity.
This is a simple C++ implementation of plant-like structures defined with bracketed OLsystems.
Voxel geometry structure generator
A DOL and Stochastic LSystem parser c++
Procedural generation of fractal plants using LSystem in P5.js
L System Generator using p5
Interactive demo of L-Systems using webgl, see http://dkandalov.github.io/lsystem/
A Python library to create and display L-systems.
A simple game featuring 3D submarine movement inside a glass box. The environment is populated by fish, that swarm together in a boid-like manner and avoid obstacles, and by grass kelp, that are proceduraly generated at start-time using L-systems.
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