An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to README for the setup instruction.
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Updated
Sep 30, 2021 - C++
An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to README for the setup instruction.
Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"
Fitting tool for "Linearly Transformed Cosines" parameters, useful for implementing area lights.
Demo app comparing three methods of implementing area lights: naive method, Monte-Carlo and Linearly Transformed Cosines.
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