Node4D and other 4-dimensional types for making 4D games in Godot.
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Updated
Mar 14, 2025 - C++
Node4D and other 4-dimensional types for making 4D games in Godot.
A specialised computer algebra system for topos theory.
MPI-based code for distributed HPC simulations with the sparse grid combination technique. Docs->(https://discotec.readthedocs.io/)
Constructs and visualizes hyperdimensional polytopes created using Wythoff construction
Simple Renderer that can project points from n dimensional space, down to your 2 dimensional screen
A lightweight library for simulating 4D physics and geometry.
path tracing in n dimensions for C++
NodeND and other N-dimensional types for making 5D, 6D, 7D, etc games in Godot.
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