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hexagonal-grid

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Interactive hexagonal cellular automata lab in the browser - Rust/WebAssembly tick engine, instanced WebGL2 rendering, 9 parallel worlds, shareable 128-bit rulesets with mnemonic names, and an evolutionary Auto-Explore search for emergent behavior at the edge of chaos.

  • Updated Aug 8, 2026
  • JavaScript

Keras 3 hexagonal CNN layers (HexagDLy port) for hexagonally-sampled data — IACT/Cherenkov cameras, etc. — Support for hls4ml in progress

  • Updated Jul 30, 2026
  • Jupyter Notebook

A reproducible CPU benchmark: does a 2D tile grid's memory layout change a colony-sim's CPU cost? Across 26 workloads on Apple M3 + Intel Sapphire Rapids — the grid barely matters, the within-grid layout does, and it depends on the workload and the CPU.

  • Updated May 31, 2026
  • C++

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