Tentabot: Navigation Framework for Mobile Robots by Evaluating Motion Primitives (Tentacles)
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Updated
Aug 26, 2025 - C++
Tentabot: Navigation Framework for Mobile Robots by Evaluating Motion Primitives (Tentacles)
Reinforcement Learning Checkers AI with Web Demo
HCI and UX review skill pack for prototypes, flows, usability evaluation, research planning, and interface critique.
A novel heuristics function for evaluating and selecting intermediate points in an autonomous exploration and mapping system where navigation is performed by a learned neural network.
CSC801: Human Machine Interaction [HMI] & CSL801: Human Machine Interaction Lab [HMI Lab] | BE Semester VIII | Computer Engineering
PostgreSQL wire-protocol proxy with distributed policy control plane, deterministic data masking, OTLP telemetry, and heuristic workload drift detection.
Implementation of the Chinese Checkers game and an AI agent for it
Combined AI and Web-Development Subject: "A web application with AI bot for Νine Μen's Μorris board game"
Human-Computer Interaction project
Unsupervised approach for inducing dialogue schemas from domain-specific conversations. This repository houses the source code and research findings from the application of cutting-edge NLP and ML techniques to dialogue systems.
A variation on the classic water jugs problem implemented using AI approach - heuristic and search algorithms like BFS, DFS, A-star programmed in python.
"Human Computer Interaction" requirements and step by step development for DOoGle project @ Politecnico di Torino, a.y. 2021/2022.
Progetto d'esame per il corso di Interazione Uomo-Macchina dell'Università di Milano-Bicocca.
Adverserial search agents for the game Ultimate Tic-Tac-Toe.
These are few UX projects I worked on
Usability Evaluation of Browsing Student Apartments and Submitting Housing Applications
This repo contains all deliverables for the course - Human Computer Interaction [UE18CS348]
Trabalho da disciplina de heuristica
Heuristic evaluation of Othello board by multi-layer perceptron for effective 1-ply tree search (the more keywords the merrier)
Quoridor game and AI agent using optimized minimax algorithm that reaches a depth of 8 in few seconds.
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