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This project implements a Deep Q-Network (DQN) using PyTorch to train an agent to play Atari's Ms. Pac-Man. It utilizes reinforcement learning with a convolutional neural network (CNN) for image processing. Features include experience replay, frame preprocessing, and CUDA support, with trained model saving and video rendering of gameplay.
This project implements agent training using the Proximal Policy Optimization (PPO) algorithm in the BipedalWalker-v3 environment at two difficulty levels: normal and hardcore. The model's performance is evaluated based on rewards collected during the training process.
Nokia's classic 'snake' game, written in NumPy and converted into a Gymnasium Environment() for use with gradient-based reinforcement learning algorithms
Green-DCC is a benchmark environment for evaluating dynamic workload distribution techniques for sustainable Data Center Clusters (DCC) using reinforcement learning and other control algorithms.