A recursive greedy algorithm implementation for the word wrap process.
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Updated
Dec 18, 2016 - JavaScript
A recursive greedy algorithm implementation for the word wrap process.
It is a web app made with cytoscapejs that allows the visualization and execution of graph algorithms with the sweetness of a bunch of grapes. It is very easy to learn graph algorithms with this tool.
Coursera Data Structures and Algorithms Specialization
HTML5 arcade game showing Particle Swarm Optimization.
This project aims to solve Sudoku puzzles using a variety of algorithms such as Breadth and Depth First Search, Algorithm X, DLX, as well as their greedy variants.
Repository for ChessAI , part of COC's ProjectX.
📝 Algorithms and data structures implemented in JavaScript with explanations and links to further readings.
This repo contains my JavaScript solutions to LeetCode problems, focusing on algorithms, data structures, and key JS concepts like promises and memoization. Regular updates with optimized solutions for learning and interview prep. Feel free to explore or contribute!
Coding Interview questions I came across in interviews and coding challenges
Algorithm, problem solving practicepurpose repo. Solved problem using javascript & python.
Pringle Mingle is a web application designed to help people meet as many people as they can during online events.
A React application to help users visualise and minimise cash flow among multiple transactions.
contains hacker-rank solutions
A web application that calculates minimum transactions and displays them
: Data Structure with Java
A repository with detailed explanations and JavaScript implementations of various algorithms and key computer science concepts for learning and reference.
Interactive visualization of the Greedy Best First Search 🔎 algorithm with customizable graph creation and step-by-step animation.
Codility Interview preparation solutions
You'll receive a jumps array as input. Each index stores the maximum islands you can jump ahead from the current island. You need to find the least number of moves needed to reach the last island and return jump to be taken on each island
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