Xash3D FWGS engine
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Updated
Apr 10, 2026 - C
GoldSource is a 1998 game engine created by Valve Corporation, based on the original Quake engine used by half-life 1.
Xash3D FWGS engine
Enhanced version of the HLDS engine with bug fixes, security patches, and optimizations for stable servers.
DEPRECATED in favor of https://github.com/FWGS/xash3d-fwgs. Only bugfixes are accepted.
Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
MetaHook (https://github.com/nagist/metahook) porting for SvEngine (GoldSrc engine modified by Sven-Coop), as a client-side modding framework.
A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
Modernized toolkit for Xash3D FWGS engine, has enhanced graphics and physics and a lot of new features for mod-makers. Crossplatform, supports Windows and Linux. Based on XashXT and Spirit Of Half-Life. Not production-ready.
An open-source GoldSrc engine clone (Clean authentic reimplementation without using reverse-engineered code)
WebGL implementation of the Half-Life Model Viewer
Goldsrc map viewer/editor without decompiling. Also can view .MDL models.
Map compile tools for the Half-Life engine
Demo files (.dem) cheat scan tool for CS 1.6/CS:Z
CS 1.6 Fastcup Full Kernel Driver Cheat
🐋 📦 Half-Life Dedicated Server powered by Docker, supporting all the classic GoldSrc Half-Life games and mods-including Counter-Strike 1.6, Team Fortress Classic, Day of Defeat and more. Easily extendable with custom configurations and plugins.
Check out https://github.com/fgsfdsfgs/xash3d-fwgs for an updated version
Half-Life SDK for making mods upon it
CSS Classic Green UI Skin from Goldsource games and the early Steam design and Grey UI Skin from Source games