C Library for Wii and Gamecube homebrew
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Updated
Sep 9, 2025 - C
C Library for Wii and Gamecube homebrew
C library for GameCube and Wii targeting devkitPPC.
WIP: A curated list of Nintendo GameCube development resources including toolchains, documentation, emulators, example code, and more
Raptor Call Of The Shadows Console Ports from Reversed-engineered source code
Snes9xGX-Mushroom / Snes9x TX is a fork of Snes9x GX made by @Tanooki16 with many improvements, for GameCube (GCN) and Wii. GitHub repo made from @Tanooki16's source code
FCEUGX-1UP / FCEUX TX is a fork of FCE Ultra GX developed by @Tanooki16 with many improvements, for GameCube (GCN) and Wii. GitHub repo made from @Tanooki16's source code
C library for GameCube and Wii targeting devkitRice. (Private toolchain)
A way for Rust to be used on the Nintendo Wii
C Library for audio in Wii and GameCube homebrew
As the title suggests.... Having fun on the Nintendo Gamecube 20 years after!
A port of donut.c to the Wii and GameCube
This python script makes the tedious task of organizing your roms for Nintendont and USB Loader easy!
Debug Nintendo GameCube applications and games right from the comfort of Emacs! Powered by DevkitPro DevkitPPC gdb and dap-mode :) Probably works with Nintendo Wii as well, but I only use a GameCube so haven't tested it.
Voxel Engine for the Nintendo GameCube using GX API
MOD library for Gamecube (port from Wii)
An unofficial RPM package for devkitPro pacman.
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