Build a macOS app and DMG from your own Windows copy of Quasimorph
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Updated
Aug 19, 2026 - Swift
Build a macOS app and DMG from your own Windows copy of Quasimorph
BMK4 (Braxton · Metal · Kisak · 4): a work-in-progress arm64 iOS port of LWSS's GPL-3.0 KisakCOD Call of Duty 4 decompilation. DXVK's D3D9 frontend proven on physical iPadOS. No game assets.
PS Vita homebrew port/wrapper for Prince of Persia Classic (Android), originally published by Ubisoft for Android,built on soloader-boilerplate.
Native source port of Cosmo's Cosmic Adventure: Forbidden Planet (Apogee, 1992) for macOS, Linux and Windows. Built from the original game's code, with an emulated EGA, PIT, PC speaker and AdLib — no DOSBox.
Desktop app + pipeline that turns an Xbox 360 game container into a recompiled PC build that boots — drives ReXGlue, recovers jump tables, and self-heals function boundaries. One-click dependency setup.
Deterministic pipeline for an independent Unreal Engine 5 port of The Simpsons: Hit & Run, using a lawful local installation, Rust asset conversion, and a native C++ runtime.
RetroArch is a powerful, multi-system emulator for classic and retro games, supporting a wide variety of consoles and platforms. 🎮📺
Native macOS compatibility layer for Windows Steam games with isolated profiles, self-repair and evidence-backed verification.
Beginner-friendly Apple Silicon installer for running Windows Steam games through CrossOver from native macOS Steam
Xbox 360 Recompilation Runtime and Toolkit
Technical research documenting the reconstruction of A Short Hike from a legally owned Steam macOS build into a native iOS version using Unity, IL2CPP, ARM64, and Metal. No game assets, binaries, decompiled source, or distributable builds are included.
Run Windows games on macOS by dropping the file. Proteus reads the .exe to find what it needs — DirectX, runtimes, gamepad — configures Wine itself, and verifies the game actually runs. No bottles, no winetricks.
Measuring how much Unity game code survives IL2CPP: 0.00% of method bodies decompile to compilable C#, vs 93-95% for Mono. Then rebuilding enough of MiSide by hand to run in a browser
A research-backed toolkit roadmap for porting Windows games to the browser
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