Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
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Updated
Nov 11, 2024 - Java
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
Physics2D - Simple 2D Physics Simulation for Blog Tutorials.
A small 2D physics engine that explains the physics in videogames for educational use.
Implementation of GJK algorithm in 2D
The Particle System API, since 1999, using C++, OpenGL, GLUT, and CMake
Angry Bird - University project
Neo-Raquet Game Engine
A MATLAB implementation of a 2D particle physics simulation based on solving MLCP problem using Projected Gauss-Seidel method.
As the player, your goal in the game is to explore the map and locate/collect the randomly generated required stuffed animals, called fuzzies, within the time limit. These stuffed animals will be randomly placed around the map at the start of each round.
This project is a showcase of an AI implementation within a game in Unreal Engine 4. Within this game, the player must traverse a 3D environment while avoiding being discovered by multiple AI controlled characters that are patrolling the area.
This repo is created for learning and practicing game physics by following a course from Udemy
Physics and 3D Rendering Engine.
Port/refactor of the Spout vertical cave flying physics game
A GUI application to configure a Minie ragdoll (code has New BSD license)
Flagship - a Java/Processing video game (open-world, top-down, single-player, action-adventure, pirate/naval-combat).
Simple Missile Command game with basic physics.
2D game mechanics including collision detection/resolution, simple physics with js
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