Game and prototypes with SharpDX and Directx 11
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Updated
Nov 5, 2024 - C#
Game and prototypes with SharpDX and Directx 11
"A collection of behavior tree scripts for developing game AI."
Functional Behavior Tree Design Pattern: simple, fast, debug-friendly, and memory-efficient behavior tree in C#/Unity
A modified version from Driver Tools tool called "Zartex" that I named "Zartex 2.0" that allows you to edit Driv3r and Driver: PL missions more precisely (with Lua).
This object-oriented C# console window application is a Blackjack game, featuring a BlackjackGame class that handles the game logic. It includes multiple players and betting functionality.
A rule-based game-logic coherence checker for Unity and Unreal.
Examples of using Functional Behavior Tree (FBT) and async UniTaskFBT (uFBT) in Unity for AI behaviors and NPC logic.
The driving force for FactoryRally. This project contains the game logic, modding support as well as the rest API
This project is a simple 2d space shooter game. Coded in C# .NET WinForms in Visual Studio 2022
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