Artificial intelligence of the Reversi / Othello
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Updated
Apr 26, 2018 - Java
Artificial intelligence of the Reversi / Othello
Dinosaur Edward Game is a Java-based adaptation of the popular Chrome dinosaur game (T-rex). It incorporates an artificial intelligence that employs natural selection within a genetic algorithm, providing the option to play against the AI network or engage in training it.
Othello game and my AI practicing platform in Java
A simple modular cognitive architecture for intelligent living beings in games
A very simple AI engine that plays a weird game with weird rules because in the end we're all weird. Mirror @ https://gitlab.com/andreabisacchi/BHESTIE_Tablut
A small implementation of an RTS game, designed to perform AI research
Connect 4 with AI powered by Monte Carlo Tree Search.
A classic Snake game implemented in Java using the Processing library. Features human-controlled mode and AI players using pathfinding (Dijkstra) and genetic algorithms. Built with MVP architecture and design patterns.
Simple jMonkeyEngine demo featuring scene and animated model loading, shadows and AI.
A bot for an AI contest at CodingGame
Semester project for Intelligent Software - Bots for Unreal Tournament
Behaviour Tree Evolution in QUAKE 2-D
Flagship - a Java/Processing video game (open-world, top-down, single-player, action-adventure, pirate/naval-combat).
MCTS/minimax turn-based game AI for Java
Assignment at the University of Umeå. AI for the Othello game using Alpha-Beta pruning with heuristic evaluations and Iterative Deepening Search.
Tetris player based on evolutionary computation and artificial neural networks
A console-based Othello (Reversi) game with AI opponents, save/load functionality, and a debug mode for AI vs. AI matches. Designed with object-oriented principles (polymorphism, inheritance) and includes custom exceptions for robust error handling.
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