FPS controller for Unity 2021.
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Updated
Jun 21, 2024 - C#
FPS controller for Unity 2021.
A port to the OpenPandora of the open source version of a game engine developed by Croteam for the classic Serious Sam games. Status: Working (for both FE and SE).
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
Jam Entry for Ludum Dare #38. Destructo Island
A sandbox same-screen multiplayer voxel world
👾 A Ray-casting 2D render engine based on python3 and pyglet. Inspired in retro FPS games.
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
Java Raycasting Game Engine
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Enginessic Modification.
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
🎮 raycasting game inspired by Wolfenstein 3D
Games fast booster FPS
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
we propose a new framework for training vision-based agent for First-Person Shooter (FPS) Game, in particular Doom. Our model is simple in design and only uses game states from the AI side, rather than using opponents information.
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