A Godot plugin for painting plants and props on arbitrary 3D surfaces implemented in GDScript
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Updated
Jun 10, 2024 - GDScript
A Godot plugin for painting plants and props on arbitrary 3D surfaces implemented in GDScript
Spawn foliage using geospatial data in UE5
Game and prototypes with SharpDX and Directx 11
A procedural and customizable tree generator for the TIC80 fantasy computer
A deep learning-based method to infer leaf angle variation from photographs.
Some scripts to add wind to any tree and grass in Unity (built-in)
Artist-friendly procedural foliage generation tool for the Unity Editor. Experimental, not for production use.
What if bar charts had a more realistic sense of ideal growth target, like say... get a plant to fruit?
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