FMOD Studio GDExtension bindings for the Godot game engine
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Updated
Nov 14, 2024 - C++
FMOD Studio GDExtension bindings for the Godot game engine
GoldenDict++:内置大量的官方版本问题的修正;先期添加了一个简单的插件机制,并基于该机制接入了多个 OCR 划词 和 音频播放 引擎;后期在增强易用性的基础上为提高查询效率、减少运行时 CPU 及 内存 占用、降低代码维护难度,完全重构了所有的实现;将来的目标是将功能扩展和词典格式处理抽象为完整的插件实现,以进一步增强应用的扩展性和可维护性。
Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
Modulus function.
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
Purring_Engine is a custom 2D game engine developed in C++ with OpenGL
A 2D Game Engine developed with C++ and DirectX.
Mirror of https://git.sr.ht/~jdemille/fmod.rs
Haxe/HL bindings for FMOD Studio API
A collection of UnityPackages.
The FMOD for Unity package provides a thin wrapper around the C/C++ FMOD studio code and confronts the developer with many C++ paradigms ported to C#. This package was made to make the use of that package easier from a C# perspective, using C# paradigms like properties and events out of the box.
A library wrapper for integrating FMOD Engine in Rust applications.
Generates code to allow invoking FMOD events with a strongly-typed syntax.
Simple Terminal Music Player (Server/Client), Written in Pure Python, Without Python Dependencies
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