C++ openFrameworks addon for solving and drawing 2D fluid systems based on Navier-Stokes equations and Jos Stam's paper "Real-Time Fluid Dynamics for Games"
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Updated
Oct 3, 2019 - C++
C++ openFrameworks addon for solving and drawing 2D fluid systems based on Navier-Stokes equations and Jos Stam's paper "Real-Time Fluid Dynamics for Games"
Implementation of the 12 steps approach to the Navier-Stokes equations, essential for simulating fluid dynamics.
Author's implementation of SIGGRAPH 2024 paper, "Velocity-Based Monte Carlo Fluids"
Numerical solution to the incompressible Navier-Stokes Equations using the Fractional Step Method. Application to solve the 2D Driven-Cavity problem.
Very simple (not optimized) GPU-based SPH (fluid mechanics) solver developed to test new models.
Automatic regulation in OpenFOAM
A basic 2D fluid simulation ported to SYCL.
Feel++ Shape Optimisation Toolbox
A simple Numerical solution to the Blasius Similarity Boundary Layer equation.
1D evolution code for growing and fragmenting dust in the presence of snow lines and particle trapping
Numerical solution to the Convection-Diffusion Equations in Fluid Mechanics. Application to solve a diagonal flow and to solve the Smith-Hutton problem.
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