C++ openFrameworks addon for solving and drawing 2D fluid systems based on Navier-Stokes equations and Jos Stam's paper "Real-Time Fluid Dynamics for Games"
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Updated
Oct 3, 2019 - C++
C++ openFrameworks addon for solving and drawing 2D fluid systems based on Navier-Stokes equations and Jos Stam's paper "Real-Time Fluid Dynamics for Games"
Implementation of the 12 steps approach to the Navier-Stokes equations, essential for simulating fluid dynamics.
Author's implementation of SIGGRAPH 2024 paper, "Velocity-Based Monte Carlo Fluids"
Numerical solution to the incompressible Navier-Stokes Equations using the Fractional Step Method. Application to solve the 2D Driven-Cavity problem.
Very simple (not optimized) GPU-based SPH (fluid mechanics) solver developed to test new models.
Automatic regulation in OpenFOAM
A basic 2D fluid simulation ported to SYCL.
Feel++ Shape Optimisation Toolbox
A simple Numerical solution to the Blasius Similarity Boundary Layer equation.
1D evolution code for growing and fragmenting dust in the presence of snow lines and particle trapping
A dynamic GUI-based program for OpenFOAM
Numerical solution to the Convection-Diffusion Equations in Fluid Mechanics. Application to solve a diagonal flow and to solve the Smith-Hutton problem.
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