FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
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Updated
Oct 28, 2021 - C++
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
A Java audio-playback class, modeled on javax.sound.sampled.Clip, enhanced with concurrent playback and dynamic handling of volume, pan and frequency. Maven version.
A more powerful, intuitive, and concurrency safe Clip, for Java audio needs.
Immerse yourself in the waves of dynamic surround sound!
Examples demonstrating the use of AudioCue
Java class that provides a continuously varying stream of audio from a small sample base.
Ren'Py presentation project about dynamic audio implementation for VN Conference 2024
Examples of the use of AudioCue (Maven version)
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