PoC of a D3D12 11_0 downgrade layer into D3D11 11_0. The code is a total disaster, it was an attempt to familiarize myself with dll interception, graphics programming, memory mgmt. Totally made using Claude 3.5 on a linux environment. (Makes Photoshop recognize my ancient igpu name, let games show their window only, no rendering)
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Updated
Sep 4, 2025 - C++