Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
learning
multi-threading
shaders
vulkan
directx
glsl
graphics-programming
lighting
hlsl
vulkan-api
multi-gpu
toon
blinn-phong
directx12
deffered
ambient-occlusion
the-forge
direcx-12
toonshading
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Updated
Nov 4, 2019 - C++