Graph processing library
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Updated
Oct 26, 2021 - C#
Graph processing library
Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.)
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
Research and exploration about geometry, algorithms, data structures and more.
Project provides a basic application of different path searching algorithms like A *, Dijkstra
2D Maze game with AI built using Godot
A simple, lightweight bidirectional graph optimized around Dijkstra's shortest path written in C#
Pathfinding algorithms .NET
Learning graph data structure.
A utility app to draw graphs and solve certain minimization problems
A set of implementations of graphs, grids and traversal (path finding) algorithms, in C#.
🔬 Proof of Concept of Dijkstra's algorithm in .NET
Generic pathfinding tool for Godot engine 3.5 using CSharp. Includes both A* and Dijkstra algorithms working with different world representations.
Dijkstra Algorithm GUI for Windows with Drag&Drop controls.
Path search algorithms
Graph editor with standard functional (add/remove edge/vertex and search of the shortest way algorithm (dijkstra). Interface part realized on windows forms.
Реализация алгоритма Дейкстры для поиска кратчайшего пути между двумя вершинами и оптимального маршрута на 3D поверхности с использованием очереди с приоритетом (PriorityQueue).
Basic directed and undirected graphs maker
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