Fork decisions into living simulations with 1,000 personalities. Watch alternate realities diverge and explore second-order effects.
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Updated
Jun 27, 2026 - TypeScript
Fork decisions into living simulations with 1,000 personalities. Watch alternate realities diverge and explore second-order effects.
Deterministic non-LLM A-Life cosmos on Tsotchke math. v0.23.0 adds race-safe Big Tree fruit/leaf food, a neutral social sanctuary, bounded ecology visits, and removes Xenomimic tether remnants. WebGL2/Three.js; consciousness/quantum metrics are classical proxies.
@draug/engine is a lightweight TypeScript ECS game engine focused on deterministic gameplay logic. It provides a World with entities, components, systems, typed resources, deferred commands, double-buffered events, and plugin-based composition.
Deterministic 2D physics fighting engine where small local LLMs drive stickmen via a hybrid intent-executor loop, plus a self-play ELO learning league
Econ-Engine is a browser-based agent economic simulation built to make every outcome inspectable.
Daily browser driving game: one delivery route per day, same for everyone, fastest time wins.
《企业经营模拟沙盘》电子版 —— 零运行时依赖的 TypeScript 实现:确定性规则引擎 + 联机课堂 + 单人对战 AI
A public-safe farming strategy game and quant-learning playground.
A modern, open-source reimplementation of the Cultures game series
A multi-agent village strategy game: six residents coordinate, gather and recruit. Build, battle, inspect decisions and replay AI experiments. No API key required.
A browser re-implementation of PopCap's Insaniquarium Deluxe (2004), built on constants recovered by decompiling the original binary rather than tuned by feel. TypeScript, Phaser 3, a pure deterministic simulation, 4,967 tests.
Deterministic, engine-independent runtime for AI-generated interactive worlds — the execution & observation platform of the Hypnic ecosystem.
Browser-based neuroevolution simulation where fish evolve neural-network survival strategies against a predator, visualized in real time with PixiJS.
A Soultale squad battler. Four characters a side, one player each, and if you're fast enough you act twice before they act once. Not playable yet.
Grow Fortress - Arcade Roguelite Tower Defense
Browser car combat: four armoured cars, one dirt arena, five minutes. TypeScript + three.js, no game engine and no physics library.
Find the netcode constants your game should ship, by searching them against a deterministic simulation.
An original isometric browser ARPG vertical slice: swap the Cinder Blade and Aether Bow to break matching enemy wards, then fight the two-phase Glass Regent. Wards are shape-coded so they stay readable in grayscale, and keyboard, gamepad and touch are all first-class. Shares its deterministic simulation core with Hollowmere.
Browser-based OS lab: a C-like compiler, a 37-opcode 32-bit VM, a preemptive kernel with 7 schedulers and virtual memory, and a deterministic time-travel debugger. 22k lines of TypeScript, 414 tests.
Deterministic 2D combat laboratory with rollback, frame inspection, and executable move documentation.
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