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deterministic-simulation

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Deterministic non-LLM A-Life cosmos on Tsotchke math. v0.23.0 adds race-safe Big Tree fruit/leaf food, a neutral social sanctuary, bounded ecology visits, and removes Xenomimic tether remnants. WebGL2/Three.js; consciousness/quantum metrics are classical proxies.

  • Updated Sep 16, 2026
  • TypeScript

An original isometric browser ARPG vertical slice: swap the Cinder Blade and Aether Bow to break matching enemy wards, then fight the two-phase Glass Regent. Wards are shape-coded so they stay readable in grayscale, and keyboard, gamepad and touch are all first-class. Shares its deterministic simulation core with Hollowmere.

  • Updated Jul 30, 2026
  • TypeScript

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