A Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in the Built-in Render Pipeline.
unity parallax lighting hlsl heightmap realism normal-mapping depthmap tangent-space tbn parallax-mapping steep-parallax-mapping
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Updated
Mar 26, 2025 - ShaderLab