A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
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Updated
Apr 6, 2019 - C#
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
🍭 Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.
Deform meshes by reinforcement learning
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