SKSE64 template using CommonLibSSE-NG
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Updated
Aug 2, 2026 - Xmake
SKSE64 template using CommonLibSSE-NG
FileAccess Interface for Skyrim SE Scripts NG
Template Project for SKSE - CommonLibSSE-NG
A Skyrim mod that adjusts levels of player-leveled NPCs based on the ecounter zone level rather than the player level.
Native-DLL controller haptics for Skyrim SE/AE. Responsive rumble across combat, magic, riding, sneaking, looting, and menus — works even in paused menus. SKSE plugin built on CommonLibSSE-NG with a SkyUI MCM.
SKSE plugin for Skyrim SE/AE: in-game ImGui quest tracker - browse running quests, stages, and objectives; set stages and fix stuck objectives safely via the Papyrus VM. Built on CommonLibSSE-NG.
All-in-one Skyrim SKSE plugin: attack cancellation + dual-wield/unarmed blocking + TUDM dodge-cancel. MCO/ADXP compatible.
NPC Pathing NG — SKSE plugin (GPLv3). Runtime navmesh failsafe + optional SkyParkour for NPCs on Skyrim SE/AE. EVG not required.
Unofficial standalone DLL update for dMenu: CommonLibSSE-NG port, crash fixes, localisation, IME/on-screen keyboard, gamepad support, animated hints, and external API.
Automatically read all books from player inventory using hotkey or spell.
SKSE plugin for mark of arkay
Skyrim SE enchanting overhaul: enchantments become socketable gems that level through use. Python-generated ESP + native CommonLibSSE-NG SKSE plugin, catalog parsed from the game masters, CI-built from Linux.
marth Resurgence Overhaul — late-game power-scaling rebalance (currently for Requiem-based lists, Skyrim SE). Python-generated ESP + Papyrus + native SKSE plugin, built entirely from Linux.
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