An easy-to-use collision resolution library for gamedev written in pure Go.
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Updated
Aug 28, 2021 - Go
An easy-to-use collision resolution library for gamedev written in pure Go.
A simple and customizable HashMap implementation in Go with support for add, get, update, delete operations, collision handling, and manual resizing. Includes internal chaining using linked lists and detailed bucket-level printing for visualization.
Simple to use 2D raylib collision detection and handling.
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