Java Collision Detection and Physics Engine
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Updated
Sep 1, 2024 - Java
Java Collision Detection and Physics Engine
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
JVM bindings for Jolt Physics and V-HACD
A 2D Open Source Physics Engine in Java
Dynamic AABB tree in Java for broadphase collision detection
Documentation and example applications for the Libbulletjme physics-simulation library (code has New BSD license)
The JBullet implementation used in jMonkeyEngine 3
A quadtree written in Java. Supports insert, update, search, remove, and more! Plenty of unit tests and also a performance report to compare with a brute force method.
Integrate Jolt Physics into jMonkeyEngine projects (code has New BSD license)
A simple library for Swept AABB collision detection written in Java
Interactive game to simulate emergence and natural selection in biological systems
A visual simulation of collision detection and response of two or many objects (balls)
Quadtree and AABB (Axis-Aligned Bounding Box) implementation
Virtual Pool Zero - 3D Billiards Simulator using Java OpenGL
A zero dependency, lightweight Java game engine for making 2D games inspired by Unity and Libgdx.
NastY Game for NastY people
A data structure for efficient collision detection in a 2D space
This project aims at creating a realtime physics engine to be used in games
Java bindings for Jolt Physics
A rendering and physics engine written in Java for my bachelor thesis
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